On Silence and Publishers

Hello friends, curious people, and those that fall between,

We've been quiet lately, far too quiet for my tastes, and for that I apologize. I'd like to take a brief moment to explain why, and for once, I promise to be brief.

About three months ago, perhaps a bit less, we were approached by a small, indie publisher about funding. We had a brief chat with them, had a lengthy chat amongst ourselves, and then had a second chat with them. We sent them information, and two months ago (thereabouts), we sent them our demo.

That's when the waiting and the silence began. With such a big decision hanging over us, I just didn't feel like it would be appropriate to continue on as if everything where normal.

So we waited and waited, and after a few months, we were declined. It is possible we'll work something out in the future--no doors have been closed--when the game is further along and that small, indie company is ready for a project of Vitrerran's type, size, and scope.

For the record, they did enjoy the game.

We haven't lost anything, and during this waiting period, we continued to work on Vitrerran. Progress is advancing as usual. The demo is done--and has been for quite some time--and after one more round of testing on our parts, it'll be ready to go out into the world. When I say "coming soon" I mean you'll be able to play it by next week. Perhaps sooner.

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