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Utility Cards and Weapon Crafting

I’ve noticed that the more The Regret of Vitrerran grows as a game, the more ideas it borrows from other games. There are already a lot of little influences scattered about, such as the Megaman-inspired “Pick a character and play the game in almost any order you want” aspect to the story or the Baten Kaitos-inspired “Cards are actually attacks and spells” aesthetic. But I never thought we’d take ideas from more traditional RPGs.

Do you guys like weapon crafting?

I don’t play very many RPGs, but there are aspects to them I quite enjoy. World of Warcraft treated me to the pleasure of finding and upgrading gear, and Kingdoms of Amalur: Reckoning showed me the joy of building new gear. There’s a strange little high you get when a raid boss drops a much-needed upgrade or a tough monster yields a very rare piece of crafting material. Shiny loot comes with the intrinsic thought of, “I can more easily save the world with this!” and I love it.

We’re bringing that feeling into The Regret of Vitrerran, though in a more straightforward way than the above mentioned games.