As development of The Regret of Vitrerran continues to chug on, I’ve taken a break from level design to return to the writing side of things. We’re getting ready to really start putting some major level pieces together, and that means the dialogue has to be finished and ready to go.
Having spent most of my free time over the last two months writing and editing long-form fiction, I’ve really been struck by how different video game writing is. That isn’t to say I find the differences surprising—I don’t—but they are interesting.
I find interesting things fun to talk about, so here go. To make my life easier (and to make this more interesting), I’m going to lead by example. What follows is the first conversation between Pakasoph and Caud told in long-form writing: