On Menus and Names

This last week has seen a bit of a shift in what we've been working on for The Regret of Vitrerran. What were once daily conversations about balance, spells, and pacing have turned into something far more utilitarian, and perhaps a little boring too.

I, of course, speak of menus.

It's strange really; the menu is something I often take for granted. If they work fine, I don't think about them. If they are slick and easily navigated with all of the information perfectly in order, I don't think about them. If they are easy on the eyes with pleasant music, I don't think about them.

But I'll be damned, I've been thinking about them a lot lately.